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With contributions by Michael Ashikhmin, Michael Gleicher, Naty
Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin
Sung, William B. Th More... |
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This
introductory graduate text covers modern mathematical logic from
propositional, first-order and infinitary logic and Gdels
Incompleteness Theor More... |
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| This first book in the new GPU Pro series covers essential tools
and techniques for programming the graphics processing unit.
Brought to you by Wolfga More... |
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| This book takes a
real-world, in-depth journey through the game-design process, from
the initial blue sky sessions to pitching for a green light. The
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| This book provides readers with an in-depth exploration of 3D
game engine architecture. It covers state-of-the-art software
architecture principles in More... |
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| The authors show that there are underlying mathematical reasons
for why games and puzzles are challenging (and perhaps why they are
so much fun). They More... |
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