A
classic reference and text, this book introduces the foundations
used to create an accurate computer screen image using mathematical
tools. This c More...
The
second edition of this widely adopted text includes a wealth of new
material, with new chapters on Signal Processing (Marschner), Using
graphics More...
This
introductory graduate text covers modern mathematical logic from
propositional, first-order and infinitary logic and Gdels
Incompleteness Theor More...
This book takes a
real-world, in-depth journey through the game-design process, from
the initial blue sky sessions to pitching for a green light. The
More...
This
book is a comprehensive tool both for self-study and for use as a
text in classical geometry. It explains the concepts that form the
basis for More...
Data
structures and tools from computational geometry help to solve
problems in computer graphics; these methods have been widely
adopted by the com More...