Thoroughly revised, this
third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. Wit More...
This book covers
real-time shading systems, their design and how they work.
Procedural shading, long valued for off-line rendering and
production a More...
Based on course notes of
SIGGRAPH course teaching techniques for real-time rendering of
volumetric data and effects; covers both applications in sci More...
The creation of photorealistic images of three-dimensional
models is central to computer graphics. Photon mapping, an
extension of ray tracing, makes More...