This book
contains the papers presented at VAST 2006, the 7th International
Symposium on Virtual Reality, Archaeology, and Intelligent Cultural
Herita More...
The
cultural heritage sector spans many distinct sub-areas, which may
be divided into two major classifications:
Tangible
heritage, represented by t More...
This book
explores the development of the video game as a new form of
interactive media and a template for future modes of entertainment.
While televi More...
Driven
by consumer-market applications that enjoy steadily increasing
economic importance, graphics hardware and rendering algorithms are
a central More...