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Flash
MX 2004 for Web Developers and Designers can be used at several
pedagogical levels. Students with a background in introductory
programming will derive maximum benefit from tutorials like those
on games and animated greeting cards, as well as the more advanced
ActionScript discussions. For students with no programming
background, XHTML has very specific container code for inserting
Flash movies, so knowing that single snippet will be sufficient.
For code-averse students who want to use an editorial tool like
Dreamweaver, inserting Flash into a Web page is a matter of
pointing and clicking.
A
computer science or media studies department might want to use this
text in a Flash course for non-majors. While this approach would
ask the students to simply follow directions throughout many
tutorials, it would also provide these students with an effective
skill set for one level of Flash development.
Art
instructors should also consider this book. Unlike other Flash
textbooks, this book places a premium on examples that use
attractive and effective digital art. Certainly an art major can
use this text to build a comprehensive understanding of the Flash
platform. In addition, the extensive ActionScript coverage lends
itself to a course where art and programming students
collaborate.
Contents
- Internet
Animation and Flash MX 2004
- The
Workspace
- Creating
Art Objects
- Modifying Art
Objects
- Animation
Fundamentals
- The
Movie Clip
- Words:
More Than Flash Fill-Ins
- Components: Valuable
Predeveloped Objects
- Interactivity: User
Control with ActionScript
- Working
with Sound
- Designing an Interactive
Game
- Content
Development: Flash Grows Up
- Cartooning in
Flash
- Publishing Your Work:
Flash Movies and the World Wide Web
| Product Code |
Description |
Attributes |
Price | |
| Robert McCloud et al ISBN: 9781887902861 |
Hardback - 2005 |
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£29.95
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