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For a
long time, human beings have dreamed of a virtual world where it is
possible to interact with synthetic entities as if they were real.
It has been shown that the ability to touch virtual objects
increases the sense of presence in virtual environments. This book
provides an authoritative overview of state-of-the-art haptic
rendering algorithms and their applications. The authors examine
various approaches and techniques for designing touch-enabled
interfaces for a number of applications, including medical
training, model design, and maintainability analysis for virtual
prototyping, scientific visualization, and creative
processes.
About
the Editors
Ming
C. Lin is a professor in the
Computer Science Department at the University of North Carolina
(UNC), Chapel Hill. She is an associate editor and a guest editor
of several journals and magazines, including IEEE Transactions on
Visualization and Computer Graphics, International Journal on
Computational Geometry and Applications, IEEE Computer Graphics and
Applications, and ACM Computing Reviews. She also edited the book
Applied Computational Geometry and has received several
awards within the academic community.
Miguel
Otaduy is a research associate
at ETH Zurich. His research areas include haptic rendering,
physically based simulation, collision detection, and geometric
modeling. He received his Ph.D in computer science from the
University of North Carolina, Chapel Hill.
| Product Code |
Description |
Attributes |
Price | |
| Lin, Otaduy ISBN: 9781568813325 |
Hardback - 2008 |
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£55.50
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