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Computer Graphics
professionals can now find in one volume a collection of 32 “gems”
chosen by the editors of the journal of graphics tools,
one of the leading publications in the field. These selected papers
provide practical ideas and techniques that solve real problems in
the areas of
- Math
& Programming Techniques
- Polygon
Techniques
- Simulation and Collision
Detection
- Ray
Tracing
- Rendering and
Shadowing
- Sampling
and Shading
- Image
Processing
Supplementary material
in the form of updates on techniques presented, extensions to the
original idea, and comments on the impact of the original
publication have been provided by many of the authors.
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