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Quests: Design, Theory, and History in Games and Narratives

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Quests: Design, Theory, and History in Games and Narratives

“Howard impressively handles bridging the gap between interac­tive fiction and classical literature with a thoroughly researched and well-argued treatise that focuses itself squarely on the two mediums’ connections and similarities.”

—Daniel Erickson, Principal Lead Writer, BioWare Austin

“Jeff Howard’s Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them.

—Nick Montfort, author of Twisty Little Passages

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, ob­jects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Au­rora Toolset.

 Jeff Howard received his BA from the University of Tulsa (2000) and his MA (2002) and PhD (2007) from the University of Texas at Austin. He is currently an assistant instructor in the English department at the University of Texas at Austin. .

Product Code Description Attributes Price 
Jeff Howard ISBN: 9781568813479 Hardback - March 2008 £38.00

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