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Multiplayer Gaming and
Engine Coding for the Torque Game Engine shows game programmers how
to get the most out of the Torque Game Engine (TGE), which is an
inexpensive professional game engine available from GarageGames
(http://www.garagegames.com). This book allows people to make
multiplayer games with TGE and also tells them how to improve their
games by modifying the engine source code itself. After reading
this book and completing the exercises on the accompanying CD, game
programmers will be well prepared to make their own complex,
exciting games using the Torque Game Engine
Edward F. Maurina
III is a long-time Torque
programmer and trainer. He is co-owner and lead designer at Hall Of
Worlds, LLC. an independent game studio and developer of
educational products. A computer enthusiast since the age of nine,
he turned an avocation into a vocation. He began programming in
1981 and has since programmed variously as an
intelligence-applications programmer (United States Air Force), as
an independent educational contractor, as a senior engineer (Intel
Corp.), and most recently at his own company (Hall Of Worlds)
making games and educational products. Ed continues to write about
Torque and work on Torque-based games and products. He is the
author of The Game Programmer’s Guide to Torque: Under the Hood of
the Torque Game Engine (A K Peters, 2006).
| Product Code |
Description |
Attributes |
Price | |
| Edward F. Maurina III ISBN: 9781568814223 |
Paperback - 2008 |
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£55.50
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