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Multiplayer Gaming and Engine Coding for the Torque Game Engine

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Multiplayer Gaming and Engine Coding for the Torque Game Engine

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game En­gine (TGE), which is an inexpensive professional game engine available from GarageGames (http://www.garagegames.com). This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own com­plex, exciting games using the Torque Game Engine

 Edward F. Maurina III is a long-time Torque programmer and trainer. He is co-owner and lead designer at Hall Of Worlds, LLC. an indepen­dent game studio and developer of educational products. A computer enthusiast since the age of nine, he turned an avocation into a vocation. He began programming in 1981 and has since programmed variously as an intelligence-applications programmer (United States Air Force), as an independent educational contractor, as a senior engineer (Intel Corp.), and most recently at his own company (Hall Of Worlds) making games and educational products. Ed continues to write about Torque and work on Torque-based games and products. He is the author of The Game Programmer’s Guide to Torque: Under the Hood of the Torque Game Engine (A K Peters, 2006).

 

Product Code Description Attributes Price 
Edward F. Maurina III ISBN: 9781568814223 Paperback - 2008 £55.50

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A K Peters

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