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Creating Games: Mechanics, Content, and Technology

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Creating Games: Mechanics, Content, and Technology

This book is a comprehensive overview of the technology and mechanisms of game design. It emphasizes the broad view of a game team and teaches you enough about your teammates’ area so that you can work effectively with them. It includes many worksheets and exercises to help get your small indie team off the ground. By the end of the book, you’ll have a game.

Morgan McGuire is an Assistant Professor of Computer Science at Williams Colle, where he teaches computer graphics and games. He is also a games in­dustry consultant with credits including Titan Quest (2006), ROBLOX (2005), Zen of Sudoku (2007), and a yet-unannounced Activision title. He received his Ph.D in Computer Science from Brown University.

 Odest Chadwicke Jenkins is an Assistant Professor of Computer Science at Brown University. In 2007, Jenkins received the Presidential Early Career Award for Scientists and Engineers and Young Investigator funding from the Office of Naval Research. He received his Ph.D in Computer Science from the University of Southern California.

Product Code Description Attributes Price 
Morgan Mcguire, Odest Chadwicke Jenkins ISBN: 9781568813059 Hardback - June 2008 £53.50

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A K Peters

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