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This
undergraduate-level computer graphics text provides the reader with
conceptual and practical insights into how to approach building a
majority of the interactive graphics applications they encounter
daily. As each topic is introduced, students are guided in
developing a software library that will support fast prototyping of
moderately complex applications using a variety of APIs, including
OpenGL and DirectX.
About the
Authors
Kelvin
Sung is an Associate Professor with the Computing and Software
Systems at University of Washington Bothell (UWB). He received his
Ph.D. in Computer Science at the University of Illinois at
Urbana-Champaign in 1992. His background is in computer graphics,
hardware and machine architecture. He came to UWB from
Alias|Wavefront (now part of Autodesk) in Toronto, where he played
a key role in designing and implementing the Maya
Renderer.
Peter
Shirley is a Research Scientist at NVIDIA. He has a B.A. in physics
from Reed College and a Ph.D. in computer science for the
University of Illinois at Urbana-Champaign. He spent eleven years
as a Professor at the University of Utah, four years as an
Assistant Professor at Indiana University and two years as a
Visiting Assistant Professor at the Cornell Program of Computer
Graphics before moving joining NVIDIA. His professional interests
include interactive and realistic rendering, statistical computing,
visualization, and immersive environments.
Steven
Baer works for Robert McNeel & Associates developing the
Rhinoceros 3D NURBS modeling application (www.rhino3d.com). Steve
has degrees in Naval Architecture and Marine Engineering from the
Webb Institute and in Computing and Software Systems from the
University of Washington. He lives in Seattle, Washington with his
wife Danna and dog Buoy.
Market
Description
- Undergraduate computer
graphics students and instructors
- Professionals working in
computer graphics and game design
- Academic
and corporate libraries
Key
Selling Points
- An
accompanying CD contains all of the code from the book
- Extensive examples in
the form of actual implementation
- API
independent implementations: all examples are in both Microsoft
Direct3D and OpenGL, with some examples in Microsoft
XNA
| Product Code |
Description |
Attributes |
Price | |
| Kelvin Sung, Peter Shirley, Steven Baer ISBN: 9781568812571 |
Hardback - September 2008 |
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£65.00
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0% VAT
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