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Thoroughly revised, this
third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With
the advent of programmable shaders, a wide variety of new
algorithms have arisen and evolved over the past few years. This
edition discusses current, practical rendering methods used in
games and other applications. It also presents a solid theoretical
framework and relevant mathematics for the field of interactive
computer graphics, all in an approachable style.
Advance
Praise
“Real-Time Rendering has
been a required reference for professional graphics practitioners
for nearly a decade. This latest edition is as relevant as ever,
covering topics from essential mathematical foundations to advanced
techniques used by today’s cutting edge games.” —Gabe Newell,
President, Valve
About the
Authors
Tomas
Akenine-Möller is a professor of computer science, specializing in
computer graphics and image processing, at the Department of
Computer Science, Lund University, Sweden. He received an MSc in
Computer Science and Engineering from Lund in 1995, and a PhD in
computer graphics from Chalmers University of Technology in 1998.
In 2000 he was a post doc at UC Berkeley and he also spent time at
UC San Diego (2004/2005) as a visiting researcher.
Eric
Haines is a Lead Software Engineer at Autodesk, Inc., working on a
next-generation interactive rendering system for computer-aided
design applications. He is currently an editor of the journal of
graphics tools, online editor for ACM TOG, and maintainer of the
Graphics Gems code repository, among other activities. He received
an MS from the Program of Computer Graphics at Cornell in
1985.
Naty
Hoffman has been developing videogame graphics for over a decade.
Previously he was a microprocessor architect at Intel. He has
contributed to the development of numerous games as well as
instruction set extensions, major graphics APIs, and processors.
Naty is particularly interested in physically-based real-time
rendering methods, on which he has published several articles and
taught classes at SIGGRAPH, I3D, GDC and Meltdown.
| Product Code |
Description |
Attributes |
Price | |
| Tomas Akenine-Möller, Eric Haines, Naty Hoffman ISBN: 9781568814247 |
Hardback - August 2008 |
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£68.50
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