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Programmable graphics shaders, programs that can be downloaded
to a graphics processor (GPU) to carry out operations outside the
fixed-function pipeline of earlier standards, have become a key
feature of computer graphics. This book is designed to open
computer graphics shader programming to the student, whether in a
traditional class or on their own. It will complement texts based
on fixed-function graphics APIs, specifically OpenGL. It introduces
shader programming in general, and specifically the GLSL shader
language. It also introduces a flexible, easy-to-use tool, glman,
that helps you develop, test, and tune shaders outside an
application that would use them.
Mike Bailey is a Professor in Computer Science at Oregon State
University. His areas of interest include scientific visualization,
high performance computer graphics, GPU programming, solid freeform
fabrication, geometric modeling, and computer aided design and
analysis. He received his PhD from Purdue University and has worked
in industry and taught at several universities.
Steve Cunningham is Professor Emeritus in Computer Science,
California State University Stanislaus. He has served as ACM
SIGGRAPH President and has been a member of the Eurographics
Executive Board and the ACM SIGCSE Executive Committee. He has
authored, co-authored, or co-edited seven books, mostly on computer
graphics–related topics, including a recent textbook for a
beginning computer graphics course.
| Product Code |
Description |
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Price | |
| Mike Bailey; Steve Cunningham ISBN: 9781568813349 |
Hardback - 2009 |
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£63.00
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