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The authors show that there are underlying mathematical reasons
for why games and puzzles are challenging (and perhaps why they are
so much fun). They also show that games and puzzles can serve as
powerful models of computation—quite different from the usual
models of automata and circuits—offering a new way of thinking
about computation. The appendices provide a substantial survey of
all known results in the field of game complexity, serving as a
reference guide for readers interested in the computational
complexity of particular games, or interested in open problems
about such complexities.
About the Authors
Robert A. Hearn is currently a Visiting Research Scholar in the
Neukom Institute for Computational Science at Dartmouth College. He
completed his Ph.D. in the Computer Science and Artificial
Intelligence Laboratory at MIT. Prior to that he spent several
years in the software industry, where he co-wrote the popular
program ClarisWorks.
Erik D. Demaine is an Associate Professor of Electrical
Engineering and Computer Science in the Computer Science and
Artificial Intelligence Lab at MIT. He is a MacArthur Fellow, an
Alfred P. Sloan Research Fellow, and the current International
Francqui Chair at the Université Libre de Bruxelles, Belgium.
| Product Code |
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| Robert A. Hearn, Erik D. Demaine ISBN: 9781568813226 |
Hardback - 2009 |
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£36.50
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