|
Banner Text
Banner Slogan
|
|
|
|
Back
The creation of photorealistic images of three-dimensional
models is central to computer graphics. Photon mapping, an
extension of ray tracing, makes it possible to efficiently simulate
global illumination in complex scenes. Photon mapping can simulate
caustics (focused light, like shimmering waves at the bottom of a
swimming pool), diffuse inter-reflections (e.g., the “bleeding” of
colored light from a red wall onto a white floor, giving the floor
a reddish tint), and participating media (such as clouds or smoke).
This book is a practical guide to photon mapping; it provides both
the theory and the practical insight necessary to implement photon
mapping and simulate all types of direct and indirect illumination
efficiently.
About the Author
Henrik Wann Jensen is an associate professor at the University
of California at San Diego, where he works in the computer graphics
lab. His research is focused on realistic image synthesis, global
illumination, rendering of natural phenomena, and appearance
modeling. In 2004, Professor Jensen received an Academy Award
(Technical Achievement Award) from the Academy of Motion Picture
Arts and Sciences for pioneering research in rendering translucent
materials. He also became a Sloan Fellow and he was selected as one
of the top 10 scientists in 2004 by Popular Science magazine.
| Product Code |
Description |
Attributes |
Price | |
| Henrik Wann Jensen ISBN: 9781568814629 |
Paperback - 2009 |
|
£35.00
|
|
|
In categories:
|
Prices include:
0% VAT
|
|
|