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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming

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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming

This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications including computer graphics, engineering, and mechanical simulation. Many applications of D* are covered but two, real time Lagrangian physics simulation and procedural 3-D geometric modeling, are developed in great detail.

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Brian Guenter; Sung-Hee Lee ISBN: 9781568812809 Hardback - 2009 £39.50

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A K Peters

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