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Virtual environments
such as games and animated and “real” movies require realistic
sound effects that can be integrated by computer synthesis. The
book emphasizes physical modeling of sound and focuses on
real-world interactive sound effects.
It is
intended for game developers, graphics programmers, developers of
virtual reality systems and training simulators, and others who
want to learn about computational sound.
It is
written at an introductory level with mathematical foundations
provided in appendices. An enclosed CD contains code examples and
sound files.
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