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After three years this
“wonderful all-around resource” of computer graphics,
“indispensable for every serious graphics programmer”, is available
in a completely revised and updated edition. Nearly doubled in
size, the new edition keeps pace with the astonishing developments
in hardware and software that have increased the speed and quality
of rendering images.
The new
edition includes information on the latest technology that is being
released concurrently with the publication. The book’s
trademark–blending solid theory and practical advice–remains
intact, making it mandatory for every programmer who wants to stay
at the cutting edge.
The book
contains chapters as diverse as:
- Transforms
- Visual
Appearance
- Acceleration
Algorithms
- Advanced
Shading Techniques (New Chapter)
- Curved
Surfaces (New Chapter)
With
Topics Including:
- Pixel
shaders
- Subdivision
surfaces
- Intersection
algorithms
- Pipeline
tuning
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