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Written for game
programmers and developers, this book covers GPU techniques and
supporting applications that are commonly used in games and similar
real-time 3D applications. The authors describe the design of
programs and systems that can be used to implement games and other
applications whose requirements are to render real-time animation
sequences (such as walks through complex scenes) at the high
quality now available from GPUs. The text is mainly structured
around programming in Cg; but also includes techniques (in
C++/OpenGL) that do not map onto GPU hardware. The supplementary CD
includes implementation for most of the techniques covered in the
book and full source code for an advanced render library in
Cg/C++/OpenGL. This library can be used to quickly develop 3D games
and applications which make use of the advanced features available
in current programmable graphics hardware like GPU based animation,
lighting, shadows, and special effects.
| Product Code |
Description |
Attributes |
Price | |
| Alan Watt, Fabio Policarpo ISBN: 9781568812403 |
Hardback - 2005 |
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£63.00
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