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Written for game programmers and developers, this book
covers GPU techniques and supporting applications that are commonly
used in games and similar real-time 3D applications. The authors
describe the design of programs and systems that can be used to
implement games and other applications whose requirements are to
render real-time animation sequences (such as walks through complex
scenes) at the high quality now available from GPUs. The text is
mainly structured around programming in Cg; but also includes
techniques (in C++/OpenGL) that do not map onto GPU hardware. The
supplementary CD includes implementation for most of the techniques
covered in the book and full source code for an advanced render
library in Cg/C++/OpenGL. This library can be used to quickly
develop 3D games and applications which make use of the advanced
features available in current programmable graphics hardware like
GPU based animation, lighting, shadows, and special
effects.
| Product Code |
Description |
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| Alan Watt, Fabio Policarpo ISBN: 9781568812403 |
Hardback - 2005 |
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£61.00
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