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Learn to make games that are more fun and engaging!
Building on fundamental principles of Artificial Intelligence,
Funge explains how to create Non-Player Characters (NPCs) with
progressively more sophisticated capabilities. Starting with the
basic capability of acting in the game world, the book explains how
to develop NPCs who can perceive, remember what they perceive, and
then continue in the game play to think about the effects of
possible actions, and finally learn from their experience. Funge
considers the system architecture and explains how to implement
potential behaviors (both reactive and deliberate) for intelligent
and responsive NPCs allowing for games that are more fun and
engaging. Emphasizing enduring design principles, Funge covers the
basics of Game AI and provides a clear, easy to read introduction
that beginning programmers and game designers will
enjoy.
| Product Code |
Description |
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Price | |
| John David Funge ISBN: 9781568812083 |
Hardback - 2004 |
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£30.00
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