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Audio Anecdotes is a
book about digital sound. It discusses analyzing, processing,
creating, and recording many forms of sound and music, emphasizing
the opportunities presented by digital media made possible by the
arrival of inexpensive and nearly ubiquitous digital computing
equipment.
Applications of digital
audio techniques are indispensable in:
- The
recording industry
- The film
industry
- Interactive
gaming
- Computer
Human Interaction
The
contributors to this volume include researchers, recording
engineers, and sound designers, as well as creative artists, and
the articles reflect this broad spectrum of experience in dealing
with:
- The
fundamentals: the physics, measurement and perception of
sound
- Signal
processing: the mathematical manipulation of sound
- Recording and playback
of sound: including music, voice, and field recording
- Synthesis: rendering
sounds which never existed including the synthesis of musical
instruments, voice, or noise (Foley Sound)
- Signal
processing applications: from compression techniques to signal
detection and recognition
- Computer
techniques: efficiently implementing low latency high performance
audio systems on digital computers
- Music
theory: the mathematics of both western and non-western
music
- Creative
topics: composition and sound design
- Nature,
mind, and body: how sound exists in nature and affects the mind and
body
This book
will be an invaluable tool for anybody who uses digital sound in
the creation of computer generated works, musicians, game
developers, sound producers in movies and other media, and
more
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